![]() Each monster has a set of attributes available to the dungeon keeper, including health, hunger, intelligence and others. While Imps do most of the evil work, the other monsters must be in residence to help defend your domain.Īttributes: Any good role playing adventure has statistical attributes. Those who enjoy bondage and discipline will get to torture and discipline their monsters with the back of their mouse hand. Monsters must be lured into your dungeon and tricked, cajoled, or disciplined into defending it against invaders. Monsters, but can also use magic spells to get the creatures of hisĭungeon to do his (or her or was it an it? - Ed.) bidding. Keeper, the game player must have the gold to attract and pay the Their space is invaded they will defend it violently. Have a daily routine, they will become hungry and venture from their Like in the Ultima series of games by Origin, the monsters will also Vampires likeĭark and secluded places to live. ![]() ![]() Location, these monsters will begin to set up house and furnish the area They naturally gravitate to, and once they have found a suitable Tunnel out hallways and even dig for the gold needed to finance other ventures, such as the furnishings for the treasure rooms.Īdditionally, should you not want to perform most of the onerous micromanagement tasks the computer can be set to four levels to handle them for you.Īll of your evil creatures have personalities and areas in the dungeon Should you need them you can order them to The imps will clean the dungeon, build strong walls, and clean up the corridors if left to their own devices. As the head dungeon honcho you have to defend against invading hordes of adventurers who are intent on killing your minions, disarming your traps, finding your secret doors, stealing your treasure and artifacts, and, if possible, removing your life force, which is the most heinous theft of all, because it will steal from you everything you hold dear.Īs in most Bullfrog games, the denizens can be ordered to do things, but they are just as content pursuing their own objectives. Turn the tables on the game player, role playing adventurers, and dungeon denizens alike by giving us a game from the perspective of the head monster in charge of the dungeon that the adventurers are invading. The theme of the Dungeon Keeper warding off invading heros has intrigued gamers since it was introduced. Due to this unerring track record it behooves us to investigate this newest product.īullfrog has been talking about this project for almost two years, and it looks like Summer of 1997 will be the release date, extended two years from the originally promissed date. Hi-Octane being the only possible exception. History: Peter Molineaux and Bullfrog have produced nothing but hits What carnage! My 18 special minions just cut up those good guys. That assistant manager program I started is really starting to pay off. Just give them a title and they kill themselves for you, literally. ![]() After three days in the dungeon with nothing else to do but sacrifice millions of little apprentice keepers. Introduction: Finally, I get to come up for air. Level Designer: Sean Masterson, Barry Meade Release: Summer 1997, (extended from the original November 1995 date) Genre: role playing adventure from the monster’s perspective ![]()
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